Asset X
AGENT
💰 2
⚔️ 3/6
When this is destroyed, search deck for any card and put it in hand.
Black Site Warden
AGENT
💰 2
⚔️ 6/5
Capture target Agent (remove from play). Return when this leaves play.
Burn Notice
AGENT
💰 2
⚔️ 7/3
Destroy target Agent with 'FBI' or 'Hollow' in its name.
Compartmentalized
AGENT
💰 3
⚔️ 6/6
Other Agents you control cannot be targeted by abilities.
Dead Drop
AGENT
💰 2
⚔️ 2/7
When destroyed, put two +1/+1 counters on target CIA Agent.
Deep Cover
AGENT
💰 3
⚔️ 5/7
When revealed, choose: Become FBI or Hollow faction until exposed.
False Flag Operative
AGENT
💰 2
⚔️ 6/4
When played, choose a faction. Appear as that faction until exposed.
Ghost Protocol
AGENT
💰 2
⚔️ 4/7
Cannot be targeted while you control another CIA Agent.
Midnight Courier
AGENT
💰 2
⚔️ 5/4
Draw 2 cards. Your opponent draws 1. Information flows both ways.
Need to Know
AGENT
💰 2
⚔️ 4/5
Target player must reveal their strategy (declare card type next turn).
Plausible Deniability
AGENT
💰 2
⚔️ 3/8
Immune to Evidence cards. When targeted, draw a card.
Sleepers Awake
AGENT
💰 2
⚔️ 4/6
All 'Deep Cover' agents activate their abilities simultaneously.
The Analyst
AGENT
💰 2
⚔️ 3/6
Look at top 3 cards of any deck. Arrange them in any order.
The Archivist
AGENT
💰 2
⚔️ 3/7
Search your deck for any Evidence card and play it immediately.
The Courier
AGENT
💰 2
⚔️ 4/4
Swap this with an Agent from your hand. Draw a card.
The Extractor
AGENT
💰 2
⚔️ 6/4
Return target Agent to owner's hand. They lose 1 Sanity.
The Handler
AGENT
💰 2
⚔️ 4/6
Look at opponent's hand. Replace one card with a Corruption from deck.
The Interrogator
AGENT
💰 2
⚔️ 5/6
Target player reveals hand. Choose one: Discard it or they lose 2 Sanity.
The Janitor
AGENT
💰 2
⚔️ 5/5
Clean up: Remove all Evidence tokens from play.
The Projectionist
AGENT
💰 2
⚔️ 5/5
Create a copy of target Operation. 'History is written by the victors.'
The Puppeteer
AGENT
💰 3
⚔️ 7/5
Control target Agent until end of turn. They don't know they're controlled.
The Surgeon
AGENT
💰 2
⚔️ 7/4
Remove all abilities from target Agent. 'Just following orders.'
The Watchmaker
AGENT
💰 2
⚔️ 4/5
Set a trap: When opponent plays a card next turn, counter it.
Wet Work Specialist
AGENT
💰 2
⚔️ 8/3
Destroy target Agent. Create an Evidence token.
Audio Surveillance
EVIDENCE
💰 3
Tap target Agent. They don't untap next turn. We hear everything.
Chain of Custody
EVIDENCE
💰 4
Target Evidence becomes indestructible. The system protects itself.
DNA Evidence
EVIDENCE
💰 4
Destroy target Agent with 'Deep Cover' or 'Mask' in name. Science exposes truth.
Forensic Analysis
EVIDENCE
💰 2
Reveal top card of target deck. If it's an Agent, destroy it.
Redacted Documents
EVIDENCE
💰 3
Attach to Agent. They have hexproof. Names protect the guilty.
The Confession
EVIDENCE
💰 5
Target player discards their hand and loses 3 Sanity. Truth hurts.
The Dossier
EVIDENCE
💰 3
Target player reveals their entire hand. Knowledge is ammunition.
The File
EVIDENCE
💰 3
Look at target player's entire deck. Choose a card. They discard it.
The Memo
EVIDENCE
💰 2
Counter target Agent ability. Bureaucratic immunity.
The Photograph
EVIDENCE
💰 2
Expose target face-down card. A picture is worth a thousand lies.
The Smoking Gun
EVIDENCE
💰 5
Target CIA Agent gains +3/+3 and becomes unblockable. The evidence that convicts.
The Tapes
EVIDENCE
💰 4
Destroy target Operation. The truth, recorded.
The Transcript
EVIDENCE
💰 3
Copy target Operation. Play the copy. Words have power.
Video Surveillance
EVIDENCE
💰 2
Look at all face-down cards target player controls. Cameras never sleep.
Witness Protection
EVIDENCE
💰 2
Return target Agent to hand. They lose all abilities. New identity.
Back Channel
OPERATION
💰 6
Look at target player's hand. Play one card from it as if you owned it.
Burn After Reading
OPERATION
💰 4
Shuffle all graveyards into decks. Some things must be forgotten.
Chaos Theory
OPERATION
💰 6
Shuffle all Locations. Redeploy them randomly. Order from chaos.
Enhanced Interrogation
OPERATION
💰 4
Target player reveals hand and discards a card of your choice. Lose 1 Sanity.
Extraordinary Rendition
OPERATION
💰 5
Remove target Agent from the game. Return it at end of turn.
False Flag Incident
OPERATION
💰 5
Create a token copy of target Operation controlled by any player.
Limited Hangout
OPERATION
💰 4
Reveal 2 cards from hand. Draw 3 cards. The truth is a controlled release.
Mockingbird
OPERATION
💰 5
Target Media Location becomes CIA controlled. Control its abilities.
Needle in a Haystack
OPERATION
💰 4
Hide target Agent inside a Location. It attacks when Location is activated.
Operation Paperclip
OPERATION
💰 6
Search deck for up to 3 Agents and put them in your hand. The past serves the present.
Plausible Deniability
OPERATION
💰 3
Counter target ability that targets you or your cards.
Safe House
OPERATION
💰 3
Target Agent cannot be targeted until your next turn. Brief sanctuary.
Terminus Protocol
OPERATION
💰 5
Destroy all Agents with power 2 or less. 'Necessary casualties.'
The Church Committee
OPERATION
💰 5
All players reveal all cards in hand and face-down zones. Exposure.
The Family Jewels
OPERATION
💰 5
Search deck for any card. Put it on top. Draw a card. Some secrets never die.
The Glomar Response
OPERATION
💰 4
Counter target Operation. 'We can neither confirm nor deny.'
The Man Who Wasn't There
OPERATION
💰 4
Target Agent becomes unblockable this turn. Was there ever anyone there?
The Numbers Station
OPERATION
💰 4
All players discard their hands and draw that many cards. Static and signal.
The Wilderness of Mirrors
OPERATION
💰 6
Each player swaps hands with the player to their left. Reflections deceive.
The Zapruder Treatment
OPERATION
💰 5
Destroy target Evidence. Create two token copies of it under your control.
The Scandal
EVIDENCE
💰 6
Destroy target Agent with highest power. Careers end in flames.
Crime Scene Unit
AGENT
💰 2
⚔️ 4/5
When an Agent is destroyed, draw a card. Death teaches.
Criminal Informant
AGENT
💰 1
⚔️ 2/4
When this dies, draw 2 cards. Even traitors have value.
Cyber Division
AGENT
💰 2
⚔️ 4/5
Look at target player's entire hand. You may discard a card from it.
Evidence Technician
AGENT
💰 2
⚔️ 3/5
When this enters, search deck for an Evidence card and put it in hand.
Field Agent
AGENT
💰 2
⚔️ 5/5
When this enters, investigate: Create a Clue token (draw a card when sacrificed).
Forensic Accountant
AGENT
💰 2
⚔️ 3/7
When this deals damage, draw cards equal to damage dealt. Follow the money.
Hostage Negotiator
AGENT
💰 2
⚔️ 4/6
Prevent all damage that would be dealt this turn. Talk them down.
Internal Affairs
AGENT
💰 2
⚔️ 4/6
Destroy target Agent with different faction than its owner's declared faction.
SWAT Commander
AGENT
💰 3
⚔️ 8/4
When this enters, destroy target Agent with power 4 or less. Surgical strike.
Surveillance Team
AGENT
💰 2
⚔️ 4/4
At end of turn, look at target player's hand. We never sleep.
The Analyst
AGENT
💰 2
⚔️ 3/6
Look at top 3 cards of your deck. Put them back in any order.
The Deputy Director
AGENT
💰 2
⚔️ 5/6
FBI Operations cost 1 less to play. Bureaucratic efficiency.
The Director
AGENT
💰 3
⚔️ 6/6
Other FBI Agents get +1/+1. Bureaucratic authority.
The G-Man
AGENT
💰 2
⚔️ 7/4
When this attacks, target player reveals their hand. No secrets.
The Informant
AGENT
💰 1
⚔️ 2/5
Tap: Target player reveals a random card from their hand. Rats talk.
The Inspector
AGENT
💰 2
⚔️ 6/5
When this attacks, tap target Agent. It doesn't untap next turn.
The Lone Wolf
AGENT
💰 3
⚔️ 7/5
Gets +2/+2 if you control no other Agents. Works alone.
The Profiler
AGENT
💰 2
⚔️ 5/6
Look at top card of target deck. If it's Horror, destroy it. If CIA, draw it.
The Psychologist
AGENT
💰 2
⚔️ 3/6
Target player reveals their hand. Choose a card type. They discard all of that type.
The Special Agent
AGENT
💰 2
⚔️ 6/5
When this deals combat damage, investigate twice. The truth is out there.
The Task Force
AGENT
💰 2
⚔️ 5/5
When this enters, create two 2/2 Field Agent tokens. Strength in numbers.
The Whistleblower
AGENT
💰 2
⚔️ 2/8
When destroyed, all players draw 3 cards. Truth wants to be free.
Undercover Asset
AGENT
💰 2
⚔️ 4/7
When played, choose: Appear as CIA or Hollow until you attack.
Witness Protection
AGENT
💰 2
⚔️ 3/7
Target Agent gains hexproof. New name, new life.
Audio Recording
EVIDENCE
💰 2
Counter target Operation. Voices don't lie.
Chain of Custody
EVIDENCE
💰 3
Target Evidence can't be destroyed or countered. Proper procedure.
Crime Scene Photos
EVIDENCE
💰 2
Look at target player's entire graveyard. Knowledge of death.
Documentary Evidence
EVIDENCE
💰 2
Look at top 3 cards of target deck. Put them back in any order.
Fingerprint Analysis
EVIDENCE
💰 4
Destroy target Agent with 'Deep Cover' or 'Mask' in name. Science exposes.
Forensic Report
EVIDENCE
💰 4
Destroy target Agent with power greater than its defense. Science finds truth.
The Confession
EVIDENCE
💰 4
Destroy target Agent. Its controller loses 2 Sanity. Truth hurts.
The Dossier
EVIDENCE
💰 3
Target player reveals all cards in their hand. No more secrets.
The Memo
EVIDENCE
💰 2
Counter target Agent ability. Bureaucratic immunity.
The Photograph
EVIDENCE
💰 2
Expose target face-down card. A picture is evidence.
The Smoking Gun
EVIDENCE
💰 5
Target FBI Agent gets +3/+3 and first strike. The evidence that convicts.
The Testimony
EVIDENCE
💰 3
Target player discards 2 cards. Witnesses speak.
The Transcript
EVIDENCE
💰 3
Copy target Operation. Play the copy. Words are evidence.
The Verdict
EVIDENCE
💰 5
Target player sacrifices an Agent of your choice. Justice is served.
Video Evidence
EVIDENCE
💰 3
Tap all Agents target player controls. Cameras see everything.
Cross-Jurisdictional
OPERATION
💰 6
You may play CIA cards this turn as if they were FBI. The lines blur.
Evidence Lockup
OPERATION
💰 4
Exile target Evidence. It can't be played from graveyard. Lost forever.
Forensic Sweep
OPERATION
💰 4
Return all cards from all graveyards to their owners' hands. Nothing is ever truly deleted.
Grand Jury
OPERATION
💰 5
All players reveal their hands. You choose one card from each. They discard it.
Hostage Rescue
OPERATION
💰 4
Return all captured Agents to play under their owners' control. No one left behind.
Plea Bargain
OPERATION
💰 4
Target player draws 2 cards, then discards 3 cards. Cooperation has a price.
Protective Custody
OPERATION
💰 4
Target Agent becomes indestructible until your next turn. Safe harbor.
Racketeering Investigation
OPERATION
💰 6
Destroy all Operations controlled by target player. Organized crime ends here.
Search Warrant
OPERATION
💰 5
Look at target player's entire hand and all face-down cards. The law sees all.
Surveillance Van
OPERATION
💰 4
Look at top card of each player's deck at any time. Eyes everywhere.
Task Force Assembly
OPERATION
💰 5
Create three 2/2 Field Agent tokens. The full weight of the Bureau.
The Bureau
OPERATION
💰 3
Draw 3 cards. Discard a card. The machine processes information.
The Hoover Files
OPERATION
💰 6
Search deck for any card. Put it in your hand. Everyone has secrets.
The Informant Network
OPERATION
💰 5
Draw cards equal to the number of Agents you control. Rats multiply.
The Interview
OPERATION
💰 3
Target player reveals their hand. You choose a card. They discard it. Talk.
The Profiler's Vision
OPERATION
💰 4
Name a card type. Target player reveals hand and discards all of that type.
The Sting
OPERATION
💰 5
Counter target Operation. Draw a card. The trap snaps shut.
The X-Files
OPERATION
💰 6
Search deck for any Horror card. You may play it without paying its cost.
Wiretap
OPERATION
💰 5
Look at target player's hand at any time. Information is power.
Witness Tampering
OPERATION
💰 4
Take control of target Agent until end of turn. Untap it. It gains haste.
The Consumed
AGENT
💰 2
⚔️ 8/2
When this attacks, sacrifice an Agent. If you can't, sacrifice this. Hunger.
The Corrupted
AGENT
💰 2
⚔️ 6/5
When this deals damage, that player discards a card and loses 1 Sanity.
The Devourer
AGENT
💰 2
⚔️ 8/3
When this destroys an Agent, exile it. It never existed.
The Doppelganger
AGENT
💰 2
⚔️ 4/5
This has all abilities of the Agent with highest power in play. I am you.
The Empty Vessel
AGENT
💰 2
⚔️ 3/7
When this dies, return it to play under opponent's control. Emptiness spreads.
The Faceless
AGENT
💰 2
⚔️ 5/5
This has no name. It can't be targeted by name. Who are you looking for?
The Hollow Child
AGENT
💰 1
⚔️ 2/5
When this dies, each player loses 2 Sanity. Innocence corrupted.
The Hollow King
AGENT
💰 3
⚔️ 7/5
Other Hollow Agents get +2/+2. Bow before emptiness.
The Hollow Man
AGENT
💰 2
⚔️ 7/3
When this deals damage, that player loses 2 Sanity. Emptiness consumes.
The Hollow Prophet
AGENT
💰 2
⚔️ 3/6
When this enters, each player reveals their hand. Truth is madness.
The Mask Collector
AGENT
💰 2
⚔️ 5/5
When an Agent dies, put a +1/+1 counter on this. It wears their face.
The Memory Eater
AGENT
💰 2
⚔️ 5/5
When this enters, target player shuffles their graveyard into their deck. Forgotten.
The Mimic
AGENT
💰 2
⚔️ 4/4
When this enters, choose a card type. This becomes that type. Nothing is real.
The Mirror Self
AGENT
💰 2
⚔️ 5/5
When targeted, switch places with target opponent's Agent. Reflections lie.
The Parasite
AGENT
💰 2
⚔️ 2/6
When this enters, attach to target Agent. It gets -2/-2. You control it.
The Possessed
AGENT
💰 2
⚔️ 7/4
When this enters, target opponent gains control of it. It attacks them.
The Puppet
AGENT
💰 2
⚔️ 4/6
Control of this switches between players each turn. No one owns the puppet.
The Reflection
AGENT
💰 2
⚔️ 4/5
When an opponent plays an Agent, this becomes a copy of it. Mirror reality.
The Shattered
AGENT
💰 2
⚔️ 4/4
When destroyed, create two 2/2 Hollow tokens. Break me, I multiply.
The Skinwalker
AGENT
💰 2
⚔️ 6/4
When this enters, exile target Agent. This becomes a copy of it. I wear you now.
The Thing That Wears Your Face
AGENT
💰 3
⚔️ 6/6
When this enters, choose an opponent. This becomes a copy of their strongest Agent.
The Unmade
AGENT
💰 3
⚔️ 6/6
When this would die, exile it instead. Return it next turn. Never gone.
The Void Stalker
AGENT
💰 2
⚔️ 5/6
Can't be blocked. When this deals damage, exile that many cards from target graveyard.
The Whisperer
AGENT
💰 2
⚔️ 3/6
At start of turn, look at target player's hand. They hear the voices.
Break the Mind
CORRUPTION
💰 6
Target player loses all Sanity. They draw 5 cards. Knowledge destroys.
Consumption
CORRUPTION
💰 4
Destroy target Agent. Its controller loses 2 Sanity. Feeding time.
Corruption
CORRUPTION
💰 3
Target Agent becomes a 0/1 Hollow with no abilities. Purity decays.
False Memory
CORRUPTION
💰 5
Return target card from graveyard to play under your control. It was always yours.
Gaslighting
CORRUPTION
💰 4
Target player shuffles their hand into their deck and draws that many cards. Reality bends.
Identity Crisis
CORRUPTION
💰 5
Exchange control of two target Agents. Who are you, really?
Insanity
CORRUPTION
💰 6
All players discard their hands and draw 5 cards. Madness is contagious.
Madness
CORRUPTION
💰 5
Target player draws 3 cards, then discards 3 cards at random. Sanity frays.
Paranoia
CORRUPTION
💰 4
Target player reveals their hand and discards a card of your choice. Trust no one.
Possession
CORRUPTION
💰 5
Gain control of target Agent until end of turn. It gains haste. I am inside you.
The Breaking
CORRUPTION
💰 4
Target player discards their hand and draws that many cards minus 2. Mind shatters.
The Doubt
CORRUPTION
💰 3
Counter target Operation. Its controller loses 1 Sanity. Question everything.
The Fear
CORRUPTION
💰 4
Target player can't play cards next turn. Terror paralyzes.
The Hollow
CORRUPTION
💰 6
Target player loses 3 Sanity. If they have 0 Sanity, they lose the game. Emptiness wins.
The Hunger
CORRUPTION
💰 5
All players sacrifice an Agent. The void must feed.
The Lies
CORRUPTION
💰 4
Target player reveals their hand. You choose two cards. They discard them.
The Mask
CORRUPTION
💰 5
Target Agent becomes a Hollow Agent. It loses all abilities. New face, old emptiness.
The Sickness
CORRUPTION
💰 4
All Agents get -1/-1. Disease spreads.
The Void
CORRUPTION
💰 6
All players lose 2 Sanity. In the dark, we are all equal.
The Whisper
CORRUPTION
💰 3
Look at target player's hand. Choose a card. They discard it. Listen closely.
The Abandoned Hospital
LOCATION
💰 3
When Agent enters here, its controller loses 1 Sanity. Healing becomes hurting.
The Asylum
LOCATION
💰 3
When Agent enters here, target player loses 1 Sanity. Madness institutionalized.
The Black Site
LOCATION
💰 4
Agents here can't be targeted. Secrets buried deep.
The Capitol Building
LOCATION
💰 4
Agents here get +1/+1 for each Location in play. Power concentrates.
The Empty Theater
LOCATION
💰 3
When Agent enters here, draw a card. The show must go on.
The Foggy Street
LOCATION
💰 2
Agents here can't be blocked. Visibility zero.
The Graveyard
LOCATION
💰 3
Agents here get +1/+0 for each card in all graveyards. Death empowers.
The Interrogation Room
LOCATION
💰 2
When Agent enters here, target player reveals a card from hand. Talk.
The Mirror Room
LOCATION
💰 4
Agents here have all abilities of other Agents here. Reflections merge.
The Newsroom
LOCATION
💰 3
Operations cost 1 less to play here. Information flows.
The Safe House
LOCATION
💰 2
Agents here have hexproof. Brief sanctuary.
The Surveillance Room
LOCATION
💰 4
Look at target player's hand once per turn. Cameras never blink.
The Twin Peaks
LOCATION
💰 4
At start of turn, look at top card of each deck. The owls are not what they seem.
The Underground Bunker
LOCATION
💰 4
Agents here get +2/+2. The end times need strong survivors.
The Void Space
LOCATION
💰 4
When Agent enters here, its controller loses 2 Sanity. Emptiness.
Mask of the Analyst
MASK
💰 2
Attach to Agent. When this enters, draw a card. Knowledge worker.
Mask of the Assassin
MASK
💰 3
Attach to Agent. Gains deathtouch. Death wears many faces.
Mask of the Bureaucrat
MASK
💰 3
Attach to Agent. It becomes FBI faction. Gain +0/+2. Paper shields.
Mask of the Director
MASK
💰 4
Attach to Agent. Other Agents you control get +1/+1. Leadership.
Mask of the Fanatic
MASK
💰 2
Attach to Agent. Gets +2/+0 and must attack each turn. Zealotry.
Mask of the Inquisitor
MASK
💰 3
Attach to Agent. When this deals damage, target player reveals their hand. Question.
Mask of the Martyr
MASK
💰 2
Attach to Agent. When this dies, draw 2 cards. Death has meaning.
Mask of the Phantom
MASK
💰 4
Attach to Agent. Gains hexproof. Can't be targeted. Ghost.
Mask of the Politician
MASK
💰 2
Attach to Agent. It can block any number of Agents. The public face.
Mask of the Puppet
MASK
💰 4
Attach to Agent. You may choose its targets. Control the strings.
Mask of the Spymaster
MASK
💰 3
Attach to Agent. It becomes CIA faction. Gain +2/+0. Shadows lengthen.
Mask of the Survivor
MASK
💰 4
Attach to Agent. Regenerate (return from graveyard once). Death rejects.
Mask of the Traitor
MASK
💰 3
Attach to Agent. When this enters, target opponent gains control of it. Betrayal.
Mask of the Void
MASK
💰 4
Attach to Agent. It becomes Hollow faction. Gain +1/+1 and 'When this dies, lose 1 Sanity.'
Mask of the Witness
MASK
💰 2
Attach to Agent. When this enters, investigate. Evidence appears.
The Committee
AGENT
💰 2
⚔️ 5/5
When this enters, each player votes on a target. Majority destroys it.
The Deep State
AGENT
💰 3
⚔️ 6/6
Can't be targeted by Operations. The permanent government.
The Spin Doctor
AGENT
💰 2
⚔️ 4/5
When this enters, you may change the text of target card until end of turn.
The Filibuster
OPERATION
💰 6
Target player skips their next turn. Talk until they break.
The Leak
OPERATION
💰 4
All players discard their hands and draw 3 cards. Information wants to be free.
The October Surprise
OPERATION
💰 6
Search deck for any card and play it without paying cost. Timing is everything.
The Press Conference
OPERATION
💰 5
All players reveal their hands. Draw a card for each Agent revealed. Theatrical truth.