MASKS OF THE HOLLOW MIND

"In the theater of shadows, everyone wears a mask. Trust no one."

200
Total Cards
59
CIA Cards
59
FBI Cards
74
Horror Cards
8
Neutral Cards
CIA-012 Rare
Asset X
AGENT 💰 2 ⚔️ 3/6
When this is destroyed, search deck for any card and put it in hand.
CIA-006 Epic
Black Site Warden
AGENT 💰 2 ⚔️ 6/5
Capture target Agent (remove from play). Return when this leaves play.
CIA-020 Uncommon
Burn Notice
AGENT 💰 2 ⚔️ 7/3
Destroy target Agent with 'FBI' or 'Hollow' in its name.
CIA-018 Epic
Compartmentalized
AGENT 💰 3 ⚔️ 6/6
Other Agents you control cannot be targeted by abilities.
CIA-024 Common
Dead Drop
AGENT 💰 2 ⚔️ 2/7
When destroyed, put two +1/+1 counters on target CIA Agent.
CIA-002 Epic
Deep Cover
AGENT 💰 3 ⚔️ 5/7
When revealed, choose: Become FBI or Hollow faction until exposed.
CIA-008 Rare
False Flag Operative
AGENT 💰 2 ⚔️ 6/4
When played, choose a faction. Appear as that faction until exposed.
CIA-010 Rare
Ghost Protocol
AGENT 💰 2 ⚔️ 4/7
Cannot be targeted while you control another CIA Agent.
CIA-014 Common
Midnight Courier
AGENT 💰 2 ⚔️ 5/4
Draw 2 cards. Your opponent draws 1. Information flows both ways.
CIA-022 Uncommon
Need to Know
AGENT 💰 2 ⚔️ 4/5
Target player must reveal their strategy (declare card type next turn).
CIA-005 Rare
Plausible Deniability
AGENT 💰 2 ⚔️ 3/8
Immune to Evidence cards. When targeted, draw a card.
CIA-016 Epic
Sleepers Awake
AGENT 💰 2 ⚔️ 4/6
All 'Deep Cover' agents activate their abilities simultaneously.
CIA-021 Common
The Analyst
AGENT 💰 2 ⚔️ 3/6
Look at top 3 cards of any deck. Arrange them in any order.
CIA-015 Uncommon
The Archivist
AGENT 💰 2 ⚔️ 3/7
Search your deck for any Evidence card and play it immediately.
CIA-019 Common
The Courier
AGENT 💰 2 ⚔️ 4/4
Swap this with an Agent from your hand. Draw a card.
CIA-023 Common
The Extractor
AGENT 💰 2 ⚔️ 6/4
Return target Agent to owner's hand. They lose 1 Sanity.
CIA-004 Rare
The Handler
AGENT 💰 2 ⚔️ 4/6
Look at opponent's hand. Replace one card with a Corruption from deck.
CIA-011 Uncommon
The Interrogator
AGENT 💰 2 ⚔️ 5/6
Target player reveals hand. Choose one: Discard it or they lose 2 Sanity.
CIA-007 Uncommon
The Janitor
AGENT 💰 2 ⚔️ 5/5
Clean up: Remove all Evidence tokens from play.
CIA-017 Rare
The Projectionist
AGENT 💰 2 ⚔️ 5/5
Create a copy of target Operation. 'History is written by the victors.'
CIA-001 Legendary
The Puppeteer
AGENT 💰 3 ⚔️ 7/5
Control target Agent until end of turn. They don't know they're controlled.
CIA-009 Uncommon
The Surgeon
AGENT 💰 2 ⚔️ 7/4
Remove all abilities from target Agent. 'Just following orders.'
CIA-013 Uncommon
The Watchmaker
AGENT 💰 2 ⚔️ 4/5
Set a trap: When opponent plays a card next turn, counter it.
CIA-003 Rare
Wet Work Specialist
AGENT 💰 2 ⚔️ 8/3
Destroy target Agent. Create an Evidence token.
CIA-054 Uncommon
Audio Surveillance
EVIDENCE 💰 3
Tap target Agent. They don't untap next turn. We hear everything.
CIA-052 Uncommon
Chain of Custody
EVIDENCE 💰 4
Target Evidence becomes indestructible. The system protects itself.
CIA-056 Rare
DNA Evidence
EVIDENCE 💰 4
Destroy target Agent with 'Deep Cover' or 'Mask' in name. Science exposes truth.
CIA-050 Common
Forensic Analysis
EVIDENCE 💰 2
Reveal top card of target deck. If it's an Agent, destroy it.
CIA-046 Uncommon
Redacted Documents
EVIDENCE 💰 3
Attach to Agent. They have hexproof. Names protect the guilty.
CIA-059 Epic
The Confession
EVIDENCE 💰 5
Target player discards their hand and loses 3 Sanity. Truth hurts.
CIA-057 Uncommon
The Dossier
EVIDENCE 💰 3
Target player reveals their entire hand. Knowledge is ammunition.
CIA-049 Rare
The File
EVIDENCE 💰 3
Look at target player's entire deck. Choose a card. They discard it.
CIA-053 Common
The Memo
EVIDENCE 💰 2
Counter target Agent ability. Bureaucratic immunity.
CIA-055 Common
The Photograph
EVIDENCE 💰 2
Expose target face-down card. A picture is worth a thousand lies.
CIA-045 Rare
The Smoking Gun
EVIDENCE 💰 5
Target CIA Agent gains +3/+3 and becomes unblockable. The evidence that convicts.
CIA-047 Uncommon
The Tapes
EVIDENCE 💰 4
Destroy target Operation. The truth, recorded.
CIA-051 Uncommon
The Transcript
EVIDENCE 💰 3
Copy target Operation. Play the copy. Words have power.
CIA-058 Common
Video Surveillance
EVIDENCE 💰 2
Look at all face-down cards target player controls. Cameras never sleep.
CIA-048 Common
Witness Protection
EVIDENCE 💰 2
Return target Agent to hand. They lose all abilities. New identity.
CIA-030 Epic
Back Channel
OPERATION 💰 6
Look at target player's hand. Play one card from it as if you owned it.
CIA-043 Uncommon
Burn After Reading
OPERATION 💰 4
Shuffle all graveyards into decks. Some things must be forgotten.
CIA-034 Epic
Chaos Theory
OPERATION 💰 6
Shuffle all Locations. Redeploy them randomly. Order from chaos.
CIA-026 Uncommon
Enhanced Interrogation
OPERATION 💰 4
Target player reveals hand and discards a card of your choice. Lose 1 Sanity.
CIA-029 Rare
Extraordinary Rendition
OPERATION 💰 5
Remove target Agent from the game. Return it at end of turn.
CIA-027 Rare
False Flag Incident
OPERATION 💰 5
Create a token copy of target Operation controlled by any player.
CIA-031 Uncommon
Limited Hangout
OPERATION 💰 4
Reveal 2 cards from hand. Draw 3 cards. The truth is a controlled release.
CIA-033 Rare
Mockingbird
OPERATION 💰 5
Target Media Location becomes CIA controlled. Control its abilities.
CIA-039 Uncommon
Needle in a Haystack
OPERATION 💰 4
Hide target Agent inside a Location. It attacks when Location is activated.
CIA-025 Epic
Operation Paperclip
OPERATION 💰 6
Search deck for up to 3 Agents and put them in your hand. The past serves the present.
CIA-041 Common
Plausible Deniability
OPERATION 💰 3
Counter target ability that targets you or your cards.
CIA-038 Common
Safe House
OPERATION 💰 3
Target Agent cannot be targeted until your next turn. Brief sanctuary.
CIA-036 Rare
Terminus Protocol
OPERATION 💰 5
Destroy all Agents with power 2 or less. 'Necessary casualties.'
CIA-044 Rare
The Church Committee
OPERATION 💰 5
All players reveal all cards in hand and face-down zones. Exposure.
CIA-032 Rare
The Family Jewels
OPERATION 💰 5
Search deck for any card. Put it on top. Draw a card. Some secrets never die.
CIA-028 Uncommon
The Glomar Response
OPERATION 💰 4
Counter target Operation. 'We can neither confirm nor deny.'
CIA-035 Uncommon
The Man Who Wasn't There
OPERATION 💰 4
Target Agent becomes unblockable this turn. Was there ever anyone there?
CIA-037 Uncommon
The Numbers Station
OPERATION 💰 4
All players discard their hands and draw that many cards. Static and signal.
CIA-042 Epic
The Wilderness of Mirrors
OPERATION 💰 6
Each player swaps hands with the player to their left. Reflections deceive.
CIA-040 Rare
The Zapruder Treatment
OPERATION 💰 5
Destroy target Evidence. Create two token copies of it under your control.
POL-006 Epic
The Scandal
EVIDENCE 💰 6
Destroy target Agent with highest power. Careers end in flames.
FBI-021 Common
Crime Scene Unit
AGENT 💰 2 ⚔️ 4/5
When an Agent is destroyed, draw a card. Death teaches.
FBI-023 Common
Criminal Informant
AGENT 💰 1 ⚔️ 2/4
When this dies, draw 2 cards. Even traitors have value.
FBI-013 Rare
Cyber Division
AGENT 💰 2 ⚔️ 4/5
Look at target player's entire hand. You may discard a card from it.
FBI-017 Uncommon
Evidence Technician
AGENT 💰 2 ⚔️ 3/5
When this enters, search deck for an Evidence card and put it in hand.
FBI-007 Common
Field Agent
AGENT 💰 2 ⚔️ 5/5
When this enters, investigate: Create a Clue token (draw a card when sacrificed).
FBI-004 Uncommon
Forensic Accountant
AGENT 💰 2 ⚔️ 3/7
When this deals damage, draw cards equal to damage dealt. Follow the money.
FBI-005 Uncommon
Hostage Negotiator
AGENT 💰 2 ⚔️ 4/6
Prevent all damage that would be dealt this turn. Talk them down.
FBI-009 Uncommon
Internal Affairs
AGENT 💰 2 ⚔️ 4/6
Destroy target Agent with different faction than its owner's declared faction.
FBI-011 Uncommon
SWAT Commander
AGENT 💰 3 ⚔️ 8/4
When this enters, destroy target Agent with power 4 or less. Surgical strike.
FBI-019 Common
Surveillance Team
AGENT 💰 2 ⚔️ 4/4
At end of turn, look at target player's hand. We never sleep.
FBI-010 Common
The Analyst
AGENT 💰 2 ⚔️ 3/6
Look at top 3 cards of your deck. Put them back in any order.
FBI-022 Uncommon
The Deputy Director
AGENT 💰 2 ⚔️ 5/6
FBI Operations cost 1 less to play. Bureaucratic efficiency.
FBI-003 Epic
The Director
AGENT 💰 3 ⚔️ 6/6
Other FBI Agents get +1/+1. Bureaucratic authority.
FBI-006 Rare
The G-Man
AGENT 💰 2 ⚔️ 7/4
When this attacks, target player reveals their hand. No secrets.
FBI-012 Common
The Informant
AGENT 💰 1 ⚔️ 2/5
Tap: Target player reveals a random card from their hand. Rats talk.
FBI-024 Uncommon
The Inspector
AGENT 💰 2 ⚔️ 6/5
When this attacks, tap target Agent. It doesn't untap next turn.
FBI-018 Rare
The Lone Wolf
AGENT 💰 3 ⚔️ 7/5
Gets +2/+2 if you control no other Agents. Works alone.
FBI-001 Rare
The Profiler
AGENT 💰 2 ⚔️ 5/6
Look at top card of target deck. If it's Horror, destroy it. If CIA, draw it.
FBI-020 Uncommon
The Psychologist
AGENT 💰 2 ⚔️ 3/6
Target player reveals their hand. Choose a card type. They discard all of that type.
FBI-014 Epic
The Special Agent
AGENT 💰 2 ⚔️ 6/5
When this deals combat damage, investigate twice. The truth is out there.
FBI-016 Rare
The Task Force
AGENT 💰 2 ⚔️ 5/5
When this enters, create two 2/2 Field Agent tokens. Strength in numbers.
FBI-008 Rare
The Whistleblower
AGENT 💰 2 ⚔️ 2/8
When destroyed, all players draw 3 cards. Truth wants to be free.
FBI-002 Rare
Undercover Asset
AGENT 💰 2 ⚔️ 4/7
When played, choose: Appear as CIA or Hollow until you attack.
FBI-015 Uncommon
Witness Protection
AGENT 💰 2 ⚔️ 3/7
Target Agent gains hexproof. New name, new life.
FBI-050 Common
Audio Recording
EVIDENCE 💰 2
Counter target Operation. Voices don't lie.
FBI-046 Uncommon
Chain of Custody
EVIDENCE 💰 3
Target Evidence can't be destroyed or countered. Proper procedure.
FBI-048 Common
Crime Scene Photos
EVIDENCE 💰 2
Look at target player's entire graveyard. Knowledge of death.
FBI-058 Common
Documentary Evidence
EVIDENCE 💰 2
Look at top 3 cards of target deck. Put them back in any order.
FBI-056 Rare
Fingerprint Analysis
EVIDENCE 💰 4
Destroy target Agent with 'Deep Cover' or 'Mask' in name. Science exposes.
FBI-052 Uncommon
Forensic Report
EVIDENCE 💰 4
Destroy target Agent with power greater than its defense. Science finds truth.
FBI-047 Rare
The Confession
EVIDENCE 💰 4
Destroy target Agent. Its controller loses 2 Sanity. Truth hurts.
FBI-049 Uncommon
The Dossier
EVIDENCE 💰 3
Target player reveals all cards in their hand. No more secrets.
FBI-053 Common
The Memo
EVIDENCE 💰 2
Counter target Agent ability. Bureaucratic immunity.
FBI-055 Common
The Photograph
EVIDENCE 💰 2
Expose target face-down card. A picture is evidence.
FBI-045 Rare
The Smoking Gun
EVIDENCE 💰 5
Target FBI Agent gets +3/+3 and first strike. The evidence that convicts.
FBI-057 Uncommon
The Testimony
EVIDENCE 💰 3
Target player discards 2 cards. Witnesses speak.
FBI-051 Uncommon
The Transcript
EVIDENCE 💰 3
Copy target Operation. Play the copy. Words are evidence.
FBI-059 Epic
The Verdict
EVIDENCE 💰 5
Target player sacrifices an Agent of your choice. Justice is served.
FBI-054 Uncommon
Video Evidence
EVIDENCE 💰 3
Tap all Agents target player controls. Cameras see everything.
FBI-041 Epic
Cross-Jurisdictional
OPERATION 💰 6
You may play CIA cards this turn as if they were FBI. The lines blur.
FBI-039 Uncommon
Evidence Lockup
OPERATION 💰 4
Exile target Evidence. It can't be played from graveyard. Lost forever.
FBI-035 Uncommon
Forensic Sweep
OPERATION 💰 4
Return all cards from all graveyards to their owners' hands. Nothing is ever truly deleted.
FBI-028 Rare
Grand Jury
OPERATION 💰 5
All players reveal their hands. You choose one card from each. They discard it.
FBI-043 Uncommon
Hostage Rescue
OPERATION 💰 4
Return all captured Agents to play under their owners' control. No one left behind.
FBI-032 Uncommon
Plea Bargain
OPERATION 💰 4
Target player draws 2 cards, then discards 3 cards. Cooperation has a price.
FBI-029 Uncommon
Protective Custody
OPERATION 💰 4
Target Agent becomes indestructible until your next turn. Safe harbor.
FBI-025 Epic
Racketeering Investigation
OPERATION 💰 6
Destroy all Operations controlled by target player. Organized crime ends here.
FBI-026 Rare
Search Warrant
OPERATION 💰 5
Look at target player's entire hand and all face-down cards. The law sees all.
FBI-037 Uncommon
Surveillance Van
OPERATION 💰 4
Look at top card of each player's deck at any time. Eyes everywhere.
FBI-034 Rare
Task Force Assembly
OPERATION 💰 5
Create three 2/2 Field Agent tokens. The full weight of the Bureau.
FBI-044 Common
The Bureau
OPERATION 💰 3
Draw 3 cards. Discard a card. The machine processes information.
FBI-030 Epic
The Hoover Files
OPERATION 💰 6
Search deck for any card. Put it in your hand. Everyone has secrets.
FBI-040 Rare
The Informant Network
OPERATION 💰 5
Draw cards equal to the number of Agents you control. Rats multiply.
FBI-036 Common
The Interview
OPERATION 💰 3
Target player reveals their hand. You choose a card. They discard it. Talk.
FBI-042 Uncommon
The Profiler's Vision
OPERATION 💰 4
Name a card type. Target player reveals hand and discards all of that type.
FBI-038 Rare
The Sting
OPERATION 💰 5
Counter target Operation. Draw a card. The trap snaps shut.
FBI-033 Epic
The X-Files
OPERATION 💰 6
Search deck for any Horror card. You may play it without paying its cost.
FBI-031 Rare
Wiretap
OPERATION 💰 5
Look at target player's hand at any time. Information is power.
FBI-027 Uncommon
Witness Tampering
OPERATION 💰 4
Take control of target Agent until end of turn. Untap it. It gains haste.
HOR-009 Uncommon
The Consumed
AGENT 💰 2 ⚔️ 8/2
When this attacks, sacrifice an Agent. If you can't, sacrifice this. Hunger.
HOR-014 Rare
The Corrupted
AGENT 💰 2 ⚔️ 6/5
When this deals damage, that player discards a card and loses 1 Sanity.
HOR-022 Epic
The Devourer
AGENT 💰 2 ⚔️ 8/3
When this destroys an Agent, exile it. It never existed.
HOR-008 Rare
The Doppelganger
AGENT 💰 2 ⚔️ 4/5
This has all abilities of the Agent with highest power in play. I am you.
HOR-007 Uncommon
The Empty Vessel
AGENT 💰 2 ⚔️ 3/7
When this dies, return it to play under opponent's control. Emptiness spreads.
HOR-012 Rare
The Faceless
AGENT 💰 2 ⚔️ 5/5
This has no name. It can't be targeted by name. Who are you looking for?
HOR-016 Common
The Hollow Child
AGENT 💰 1 ⚔️ 2/5
When this dies, each player loses 2 Sanity. Innocence corrupted.
HOR-011 Epic
The Hollow King
AGENT 💰 3 ⚔️ 7/5
Other Hollow Agents get +2/+2. Bow before emptiness.
HOR-002 Rare
The Hollow Man
AGENT 💰 2 ⚔️ 7/3
When this deals damage, that player loses 2 Sanity. Emptiness consumes.
HOR-021 Uncommon
The Hollow Prophet
AGENT 💰 2 ⚔️ 3/6
When this enters, each player reveals their hand. Truth is madness.
HOR-003 Rare
The Mask Collector
AGENT 💰 2 ⚔️ 5/5
When an Agent dies, put a +1/+1 counter on this. It wears their face.
HOR-020 Rare
The Memory Eater
AGENT 💰 2 ⚔️ 5/5
When this enters, target player shuffles their graveyard into their deck. Forgotten.
HOR-015 Uncommon
The Mimic
AGENT 💰 2 ⚔️ 4/4
When this enters, choose a card type. This becomes that type. Nothing is real.
HOR-005 Rare
The Mirror Self
AGENT 💰 2 ⚔️ 5/5
When targeted, switch places with target opponent's Agent. Reflections lie.
HOR-013 Uncommon
The Parasite
AGENT 💰 2 ⚔️ 2/6
When this enters, attach to target Agent. It gets -2/-2. You control it.
HOR-017 Rare
The Possessed
AGENT 💰 2 ⚔️ 7/4
When this enters, target opponent gains control of it. It attacks them.
HOR-004 Uncommon
The Puppet
AGENT 💰 2 ⚔️ 4/6
Control of this switches between players each turn. No one owns the puppet.
HOR-023 Rare
The Reflection
AGENT 💰 2 ⚔️ 4/5
When an opponent plays an Agent, this becomes a copy of it. Mirror reality.
HOR-019 Uncommon
The Shattered
AGENT 💰 2 ⚔️ 4/4
When destroyed, create two 2/2 Hollow tokens. Break me, I multiply.
HOR-006 Epic
The Skinwalker
AGENT 💰 2 ⚔️ 6/4
When this enters, exile target Agent. This becomes a copy of it. I wear you now.
HOR-001 Epic
The Thing That Wears Your Face
AGENT 💰 3 ⚔️ 6/6
When this enters, choose an opponent. This becomes a copy of their strongest Agent.
HOR-024 Epic
The Unmade
AGENT 💰 3 ⚔️ 6/6
When this would die, exile it instead. Return it next turn. Never gone.
HOR-018 Epic
The Void Stalker
AGENT 💰 2 ⚔️ 5/6
Can't be blocked. When this deals damage, exile that many cards from target graveyard.
HOR-010 Uncommon
The Whisperer
AGENT 💰 2 ⚔️ 3/6
At start of turn, look at target player's hand. They hear the voices.
HOR-044 Epic
Break the Mind
CORRUPTION 💰 6
Target player loses all Sanity. They draw 5 cards. Knowledge destroys.
HOR-034 Uncommon
Consumption
CORRUPTION 💰 4
Destroy target Agent. Its controller loses 2 Sanity. Feeding time.
HOR-040 Common
Corruption
CORRUPTION 💰 3
Target Agent becomes a 0/1 Hollow with no abilities. Purity decays.
HOR-032 Rare
False Memory
CORRUPTION 💰 5
Return target card from graveyard to play under your control. It was always yours.
HOR-028 Uncommon
Gaslighting
CORRUPTION 💰 4
Target player shuffles their hand into their deck and draws that many cards. Reality bends.
HOR-030 Rare
Identity Crisis
CORRUPTION 💰 5
Exchange control of two target Agents. Who are you, really?
HOR-042 Epic
Insanity
CORRUPTION 💰 6
All players discard their hands and draw 5 cards. Madness is contagious.
HOR-038 Rare
Madness
CORRUPTION 💰 5
Target player draws 3 cards, then discards 3 cards at random. Sanity frays.
HOR-026 Uncommon
Paranoia
CORRUPTION 💰 4
Target player reveals their hand and discards a card of your choice. Trust no one.
HOR-036 Rare
Possession
CORRUPTION 💰 5
Gain control of target Agent until end of turn. It gains haste. I am inside you.
HOR-033 Uncommon
The Breaking
CORRUPTION 💰 4
Target player discards their hand and draws that many cards minus 2. Mind shatters.
HOR-035 Common
The Doubt
CORRUPTION 💰 3
Counter target Operation. Its controller loses 1 Sanity. Question everything.
HOR-041 Uncommon
The Fear
CORRUPTION 💰 4
Target player can't play cards next turn. Terror paralyzes.
HOR-025 Epic
The Hollow
CORRUPTION 💰 6
Target player loses 3 Sanity. If they have 0 Sanity, they lose the game. Emptiness wins.
HOR-043 Rare
The Hunger
CORRUPTION 💰 5
All players sacrifice an Agent. The void must feed.
HOR-039 Uncommon
The Lies
CORRUPTION 💰 4
Target player reveals their hand. You choose two cards. They discard them.
HOR-027 Rare
The Mask
CORRUPTION 💰 5
Target Agent becomes a Hollow Agent. It loses all abilities. New face, old emptiness.
HOR-037 Uncommon
The Sickness
CORRUPTION 💰 4
All Agents get -1/-1. Disease spreads.
HOR-031 Epic
The Void
CORRUPTION 💰 6
All players lose 2 Sanity. In the dark, we are all equal.
HOR-029 Common
The Whisper
CORRUPTION 💰 3
Look at target player's hand. Choose a card. They discard it. Listen closely.
HOR-061 Uncommon
The Abandoned Hospital
LOCATION 💰 3
When Agent enters here, its controller loses 1 Sanity. Healing becomes hurting.
HOR-066 Uncommon
The Asylum
LOCATION 💰 3
When Agent enters here, target player loses 1 Sanity. Madness institutionalized.
HOR-060 Rare
The Black Site
LOCATION 💰 4
Agents here can't be targeted. Secrets buried deep.
HOR-069 Epic
The Capitol Building
LOCATION 💰 4
Agents here get +1/+1 for each Location in play. Power concentrates.
HOR-064 Uncommon
The Empty Theater
LOCATION 💰 3
When Agent enters here, draw a card. The show must go on.
HOR-065 Common
The Foggy Street
LOCATION 💰 2
Agents here can't be blocked. Visibility zero.
HOR-072 Uncommon
The Graveyard
LOCATION 💰 3
Agents here get +1/+0 for each card in all graveyards. Death empowers.
HOR-071 Common
The Interrogation Room
LOCATION 💰 2
When Agent enters here, target player reveals a card from hand. Talk.
HOR-062 Epic
The Mirror Room
LOCATION 💰 4
Agents here have all abilities of other Agents here. Reflections merge.
HOR-068 Uncommon
The Newsroom
LOCATION 💰 3
Operations cost 1 less to play here. Information flows.
HOR-067 Common
The Safe House
LOCATION 💰 2
Agents here have hexproof. Brief sanctuary.
HOR-070 Rare
The Surveillance Room
LOCATION 💰 4
Look at target player's hand once per turn. Cameras never blink.
HOR-074 Epic
The Twin Peaks
LOCATION 💰 4
At start of turn, look at top card of each deck. The owls are not what they seem.
HOR-063 Rare
The Underground Bunker
LOCATION 💰 4
Agents here get +2/+2. The end times need strong survivors.
HOR-073 Rare
The Void Space
LOCATION 💰 4
When Agent enters here, its controller loses 2 Sanity. Emptiness.
HOR-049 Common
Mask of the Analyst
MASK 💰 2
Attach to Agent. When this enters, draw a card. Knowledge worker.
HOR-050 Uncommon
Mask of the Assassin
MASK 💰 3
Attach to Agent. Gains deathtouch. Death wears many faces.
HOR-045 Uncommon
Mask of the Bureaucrat
MASK 💰 3
Attach to Agent. It becomes FBI faction. Gain +0/+2. Paper shields.
HOR-051 Rare
Mask of the Director
MASK 💰 4
Attach to Agent. Other Agents you control get +1/+1. Leadership.
HOR-058 Common
Mask of the Fanatic
MASK 💰 2
Attach to Agent. Gets +2/+0 and must attack each turn. Zealotry.
HOR-056 Uncommon
Mask of the Inquisitor
MASK 💰 3
Attach to Agent. When this deals damage, target player reveals their hand. Question.
HOR-053 Common
Mask of the Martyr
MASK 💰 2
Attach to Agent. When this dies, draw 2 cards. Death has meaning.
HOR-059 Epic
Mask of the Phantom
MASK 💰 4
Attach to Agent. Gains hexproof. Can't be targeted. Ghost.
HOR-048 Common
Mask of the Politician
MASK 💰 2
Attach to Agent. It can block any number of Agents. The public face.
HOR-054 Rare
Mask of the Puppet
MASK 💰 4
Attach to Agent. You may choose its targets. Control the strings.
HOR-046 Uncommon
Mask of the Spymaster
MASK 💰 3
Attach to Agent. It becomes CIA faction. Gain +2/+0. Shadows lengthen.
HOR-057 Rare
Mask of the Survivor
MASK 💰 4
Attach to Agent. Regenerate (return from graveyard once). Death rejects.
HOR-052 Uncommon
Mask of the Traitor
MASK 💰 3
Attach to Agent. When this enters, target opponent gains control of it. Betrayal.
HOR-047 Rare
Mask of the Void
MASK 💰 4
Attach to Agent. It becomes Hollow faction. Gain +1/+1 and 'When this dies, lose 1 Sanity.'
HOR-055 Common
Mask of the Witness
MASK 💰 2
Attach to Agent. When this enters, investigate. Evidence appears.
POL-005 Rare
The Committee
AGENT 💰 2 ⚔️ 5/5
When this enters, each player votes on a target. Majority destroys it.
POL-008 Legendary
The Deep State
AGENT 💰 3 ⚔️ 6/6
Can't be targeted by Operations. The permanent government.
POL-003 Rare
The Spin Doctor
AGENT 💰 2 ⚔️ 4/5
When this enters, you may change the text of target card until end of turn.
POL-002 Epic
The Filibuster
OPERATION 💰 6
Target player skips their next turn. Talk until they break.
POL-004 Uncommon
The Leak
OPERATION 💰 4
All players discard their hands and draw 3 cards. Information wants to be free.
POL-007 Epic
The October Surprise
OPERATION 💰 6
Search deck for any card and play it without paying cost. Timing is everything.
POL-001 Rare
The Press Conference
OPERATION 💰 5
All players reveal their hands. Draw a card for each Agent revealed. Theatrical truth.